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Stephanie Rosefire
One Man Solo Industry
11
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Posted - 2014.02.23 21:38:00 -
[1] - Quote
Tl;DR: T2 ventures that are immune to Interdiction bubbles (like interceptors)
obviously there will have to be some balancing, but im pretty sure most of us would rather have bubble immunity then a +2 warp core. |

Stephanie Rosefire
One Man Solo Industry
11
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Posted - 2014.02.23 21:52:00 -
[2] - Quote
admiral root wrote:And the reason we need this is...?
simple. +2 warp core stab is useless against bubbles. and ventures were designed to be used in areas where bubbles are used. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:08:00 -
[3] - Quote
Anhenka wrote:If there was a t2 venture, what would it's target audience be?
We can start out with the assumption that anyone able to fly a t2 venture is already capable of affording and flying mining barges.
We can also assume that even a t2 venture will not be able to mine as much as a mining barge would, and that even for mining in potentially hostile areas, a t2 venture is likely to be a poor choice for ore mining due to the small income.
In which case, the t2 venture would essentially be a straight upgrade to the purpose of gas mining.
That being said, between the plus two warp core and interdiction nullification, I prefer the current warp core version.
This is because a venture hauls ass. From the moment a fleet and sabre land on a group of ventures and deploys a bubble, that fleet only has a few seconds to get as many points of scrams on as many ventures as they can because any venture not afk is likely going 3.7m/sec and has anywhere from +2 to +4 points of scram resistance in several directions. Since it only takes 4-5 seconds from full stop to clear a bubble anyway, a ventures main concern is getting away from enough points of scramming to warp.
Even in WH's, jumping a large group of ventures by surprise typically only results in a few kills because so many of them burn out of bubble and warp before points and webs can be applied. They are slippery buggers.
I'm not necessarily opposed to a t2 venture, I'm just not sure how it would fit into the current venture use as an improvement, which I do not view interdiction nullification instead of +2 warp core as improving.
i see your point. however, barges do not have any hope of getting out of a bubble. so high sec miners looking to get the better quality ores, will NEVER use barges. and yes, i can understand that ventures are fast, but if you are solo, and you just want to mine, getting caught at gate bubbles, then later getting podded because you cant get out, is a real pain in the ass. if you remove the +2 warp core stab, it would only require a disruptor. its a trade off, being able to get through bubbles, but being EXTREMELY easy to point. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:21:00 -
[4] - Quote
Anhenka wrote:Stephanie Rosefire wrote:
i see your point. however, barges do not have any hope of getting out of a bubble. so high sec miners looking to get the better quality ores, will NEVER use barges. and yes, i can understand that ventures are fast, but if you are solo, and you just want to mine, getting caught at gate bubbles, then later getting podded because you cant get out, is a real pain in the ass. if you remove the +2 warp core stab, it would only require a disruptor. its a trade off, being able to get through bubbles, but being EXTREMELY easy to point.
Is a tradeoff of debatable improvement really worthy of a new ship with an increase in ship tech level? I'm still not seeing any compelling argument for introducing another ship. And frankly, if you are mining in a venture in hostile space without a POS or station, and randomly warping to gates with hostiles in system while not having eyes on gate, then you deserve to be be a Darwin.
maybe not a T2 variant, but another T1 variant. like there are multiple T1 barges, could have multiple T1 mining frigs.
the point of a venture is to be fleeting. you can bounce off planets (i do) and such, but people are smart, some gates will be prepared for that.
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Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:43:00 -
[5] - Quote
"The Venture is a Frigate designed for mining in hostile environments." https://wiki.eveonline.com/en/wiki/Venture
it seems to me like the venture was designed to mine in hostile space... and, look at the barges. they are slightly different. and like i said in my original post, other balances would be needed. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:58:00 -
[6] - Quote
Anhenka wrote:Stephanie Rosefire wrote:"The Venture is a Frigate designed for mining in hostile environments." https://wiki.eveonline.com/en/wiki/Ventureit seems to me like the venture was designed to mine in hostile space... and, look at the barges. they are slightly different. and like i said in my original post, other balances would be needed. And they gave you a very fast, very agile, high cargohold frigate with a built in warp core stabilization bonus. Sounds like a ship for mining in semi-hostile space to me. They did not however make a frig with the stated purpose of "Prevents effects of stupid decisions like (intentionally or because of carelessness) warping towards easy to avoid hostile camps of people who want to kill you."
either you are trying to antagonize me, or you arent a miner. sometimes you cant avoid gate camps, and if you decide to not go through them you dont make a profit. im sorry to say, but not everything revolves around combat in EVE...
there will be very high demand for an alternate venture with bubble immunity. these ventures will excel in null sec and WH space, while the +2 warp core ones will excel in low sec/WT space. i can fly exhumers, and im telling you ventures are far better then exhumers when it comes to mining in dangerous systems. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 22:59:00 -
[7] - Quote
and even if you do spy a gate camp. what happens when you want to go through it. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 23:28:00 -
[8] - Quote
i understand that. how ever, the combat side has very specialized ships. the industrial, not so much, other then gallente and minmatar haulers.
and mining isnt a dead end path. industry is what makes the game continue. cant have capital ships without large scale industry getting the mats to build them. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.23 23:30:00 -
[9] - Quote
industry ships have always been at the mercy of combat ships. its time that industry can have a leg up on combat ships... its ridiculous that combat ships have all this technology, yet industry ships dont see any of it. |

Stephanie Rosefire
One Man Solo Industry
11
|
Posted - 2014.02.24 00:13:00 -
[10] - Quote
theres one thing that makes all those ships you mentioned useless. bubbles. what good is a 200mil cloaky hauler if you get bubbled, and you get decloaked because you get bubbled. its stupid. |
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Stephanie Rosefire
One Man Solo Industry
12
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Posted - 2014.02.24 02:40:00 -
[11] - Quote
Xe'Cara'eos wrote:for heaven's sakes! the venture has a 3rd highslot - USE IT FOR A CLOAK, then you can use your drones for defense against the rats, if there are any, and you can warp to your safe and cloaky up - the aggresssors will eventually leave...
ventures cant warp cloaked -_- and instalockers can get you np. cloaks on a venture is a terrible idea. terrible. |

Stephanie Rosefire
One Man Solo Industry
12
|
Posted - 2014.02.24 02:56:00 -
[12] - Quote
if there are any respectable industrial people looking at this thread, plz comment. i do not want any more combat-oriented people commenting on this post, because they have no idea what the needs are for industry, nor do they care. |

Stephanie Rosefire
One Man Solo Industry
12
|
Posted - 2014.02.24 03:07:00 -
[13] - Quote
aye ^.^ |
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